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Valea Silpha
Cereal Killerz Chimaera Pact
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Posted - 2006.08.02 17:23:00 -
[1]
Edited by: Valea Silpha on 02/08/2006 17:23:03 I dunno why he bothered talking about the mael since he jsut confirmed that it'll have too few mids to make it useable.
A long range ship that will use most of its slots to extend range further but still gets a shield boost amount bonus rather than anything else. Even like a lock range bonus or sensor strength bonus would be more practical.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Valea Silpha
Cereal Killerz Chimaera Pact
|
Posted - 2006.08.02 18:09:00 -
[2]
Edited by: Valea Silpha on 02/08/2006 18:09:38
Originally by: Dixon could someone please tell me why you NEED 7 mids as opposed to 'would like to have'.
8-6-6 High - guns Med - 2x SBII, cap injector, X-large SB, 2x invul II Lows - 3x gyroII, 3x tracking enhancer II
no good? need more? Why?
and please realize that fitting the Rokh will probably be like wrestling an aligator... I mean 8x 425IIs on a caldari ship is going to need some RCUs or PDUs atleast
And fitting 8x 1400II on a matari ship isn't going to need fitting mods ?
You can't effectively fit a close range set-up on the mael becuase its just not suited for it, so you basically need to use 1400's. Then remember the tracking sucks HARD so using it outside of a sleet is pointless. Inside of a fleet, fitting an active tank is pointless because you either get instapopped or don't get shot, plus lag causes problems.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Valea Silpha
Cereal Killerz Chimaera Pact
|
Posted - 2006.08.02 18:25:00 -
[3]
A 3 slot active tank in pretty much any situation is pretty pointless tbh ...
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Valea Silpha
Cereal Killerz Chimaera Pact
|
Posted - 2006.08.02 19:08:00 -
[4]
Edited by: Valea Silpha on 02/08/2006 19:11:56 Edited by: Valea Silpha on 02/08/2006 19:10:06
Originally by: Corvus Crax
Originally by: Sarmaul Except it has quite poor dps and not enough slots to run the tank...
I keep hearing this, and I am really wondering what people mean.
The Raven has a really good tank, with a crap capacitor, and 6 medslots. It's never been any different. It's like the maelstrome won't work at all if it doesn't have 7 medslots when you listen to you people.
Sure. You could always use a few more medslots and it would be nice and all, but the arguments I've seen sofar doesn't really hold.
The reason the raven tanks awesomely is becuase it only needs one tackling mod and no speed boost to be that effective.
BS vs BS the raven just needs a point to hold the other guy down then pummels him with torps till he dies. The challenge is to either a) ***** the ravens tank which means going towards him in a closerange monster or b) escape scramble range and flee.
Now thats fine and dandy with a missile boat, because you don't have to consider tracking or optimal. If you can lock it, you can pretty much hit it, and if its in the same ship class, hit it for full damage. Turret ships can't do that. Arty cannot hit anything within scramble range other than a POS or someone too stupid to move. Its just how tracking screws you over. So you add a web to slow them down, and an AB to try and get your speed up so you can hopefully cut transversal.
Then you realise the ravens tank only runs so awesomely becuase its cap injected, and almsot certainly has a couple of heavy nos on its target. Now as we can't mount nos, becuase that makes the already slender damage bonus over the tempest null and void, and using a cap booster will cut you down to 3 mids to tank with ... we be screwed.
Edit - Thats three mids if it has seven to begin with btw. If you go for a ravenesque tank with cap injection, AB, web and scram you are left two mids to tank with. 
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Valea Silpha
Cereal Killerz Chimaera Pact
|
Posted - 2006.08.02 19:47:00 -
[5]
Originally by: Jim McGregor Edited by: Jim McGregor on 02/08/2006 19:43:47
Originally by: Pesadel0 I told you guys that we wouldnŠt get another med, now we only need to get the shield amp away of the ship.
I prefer getting the ship away from me. Its a pile of crap and it smells. 
Hail Jim! This man speaks the truth
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Valea Silpha
Cereal Killerz Chimaera Pact
|
Posted - 2006.08.02 20:06:00 -
[6]
Originally by: Dixon
Now there's a thought, just don't fly it if you don't like it. I know my Caldari BS 5 isn't enough to get me to fly that stupid Rokh thing you ppl seem to like... abaddon ftw!
Theres a big differance between a ship thats cliquey (blasterthrons, scorpians etc) and a ship thats just bad. In fact, in this case the differanceisn't so much big as BIG. In fact, its so large that one persons imagination isn't enough to hold just how large a differance there is in this case.
Imagine if your shiney new eight turret fleet ship of doom got a bonus light missiles or something similarly stupid (i was going to put mining laser yield or smartbomb cap use but then decided theres actually a way you could use them ). Something that make no differance what so ever to its role. Role is crucial, because currently all you can do with it to play up to both its bonuses is mission running.
If its meant to be an uber-tanking artillery boat, then it needs a 7.5% tracking bonus and seven meds. That way it doesn't jsut function as a fleet only ship, and could potentially be used with quake to do some nasty damage while the enemy fail to kill it.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Valea Silpha
Cereal Killerz Chimaera Pact
|
Posted - 2006.08.02 22:18:00 -
[7]
Anyone have the sig radius of jupiter to hand 
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Valea Silpha
Cereal Killerz Chimaera Pact
|
Posted - 2006.08.03 10:58:00 -
[8]
Originally by: Wilfan Ret'nub
Originally by: Nova Strikes What do you mini's want?
A non-sucky ship. Our standards have become pretty low with time ...
Quote for truth.
If you insist on active shield tanking, just give us the slots to do it rather than a bonus that is doomed to be loathed. The thing is that shield tanking (ie massive cap use) is not compatable with close range no matter which way you cut it. Even if we got a shield tanking AC boat, it would be fraught with problems based on the cap penalty of MWD combined with inherent problem of not being able to mount nos on top of eight turrets.
I'd go for an armor tanking missile boat. That would at least be new and interesting. It wouldn't put the raven out of buisness, as armor tanks are more about sustainability than sustaining vast amounts of damage in the short term, however with 7-8 missile points, but no missile damage bonus, it wouldn't out damage the raven by much, and leave us our meds to target paint, and thus the much maligned target painter bonus of the belicose might become useful.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |
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